Classroom 2



Study the instructions below for fun games that are good for classrooms, small groups, and individual students.

  1. Classroom 2019
  2. Escape The Classroom Unblocked
  3. Google Classroom For Teachers

MyMCPS Classroom. A 21st century digital learning environment specifically designed to meet the needs of staff, students, and parents of MCPS! Kongregate free online game The Classroom 2 - Cheat on tests while avoiding being seen by teachers. Part two (final part in the storyline). Play The Classroom 2. Classroom actions 2. Play some word games to learn and practise more classroom actions vocabulary. What's your favourite activity in class? Date Process;: Spring 2020 Final Exam Ticket Deadline: TBD: Spring 2021 Key-In Opens: TBD: Spring 2021 Key-In Closes: TBD: Special Room Request and Recitation forms due for Spring 2021. City Car Stunts 2. How to play The Classroom Arrow keys = Move Left mouse button = Hold to cheat.

= A multiplication.com favorite game!

Online Games

Good for:Individuals
Duration:Varies
Difficulty:Easy
Noise level:Noisy
  • Check out our huge variety of online games, great for self-guided learning
  • We've recently introduced several multi-player games with new challenges!

Visit our Games page to get started.

Around the World

Good for:Classrooms
Duration:Long
Difficulty:Easy
Noise level:Quiet
  • Students sit in a circle, and a starting person is selected.
  • The starting person stands behind the student next to him or her.
  • The teacher holds up a flash card.
  • The student to say the answer first moves on to challenge the next student.
  • If a sitting student says the answer first, the students switch places.

This process continues until at least one student makes it completely around the circle.

Materials:
Large flash cards (PDF)

Buzz

Good for:Small groups
Duration:Flexible
Difficulty:Easy
Noise level:Quiet

This game is used to review a specific fact family and can be played in a small group or with the entire class.

  • Choose a number between 2 and 9. The first student says 1, the next student says 2, and so on.
  • Instead of saying a multiple of the selected number, the student says 'buzz.”
  • If a player forgets to say buzz or says it at the wrong time, he or she is out.
  • Continue until the group reaches the last multiple of the number times 9.
  • For example, if “2” is chosen. The first students says “1,” the next student says “buzz,” the next students says “3,” the next student says “buzz,” and so on until 18 (2 x 9) is reached.

No materials needed.

Flashcards at the Door

Good for:Classrooms
Duration:Short
Difficulty:Easy
Noise level:Noisy
  • Choose flash cards that correspond with facts the students are learning.
  • When the students line-up to enter or exit the classroom, hold up a flash card as each student passes through the door.
  • The answer to the flash card is the 'pass' into the classroom.
  • If a student misses the problem, he or she must step to the side and figure out the answer before he or she enters the classroom.

You may want to choose flash cards according to the individual student's ability. This activity may be a bit time-consuming the first couple of times you try it, but it will go faster as students memorize the facts.

Materials:
Large flash cards (PDF)

Flip Up

Good for:Pairs
Duration:Flexible
Difficulty:Easy
Noise level:Noisy

Students compete to see who can answer all of the problems correctly in the shortest amount of time.

  • Two students sit together facing each other.
  • One student holds the flash cards so the problem faces the other player.
  • The other students says the answer aloud and the student holding the card confirms the answer.
  • If the student is correct, the flash card is discarded.
  • If the student is incorrect, the card is returned to the deck.
  • The student continues until he or she has provided all of the correct answers and the students switch places.
Materials:
Large flash cards (PDF)

A timer

Classroom 2019

Multiplication Bingo

Good for:Classrooms
Duration:Varies
Difficulty:Easy
Noise level:Noisy
  • Print out the bingo card template, and make a copy for each student.
  • Each student chooses any of the 25 numbers at the bottom of the bingo card and write one in each square.
  • Remove all of the zero flash cards except one.
  • Randomly draw a flash card, and read the problem aloud.
  • Each student with the answer on their bingo card marks the square.
  • Continue until someone obtains a bingo.
Materials:
Bingo templates (PDF)
Large flash cards (PDF)

Seeing Doubles

Good for:Pairs, small groups
Duration:Flexible
Difficulty:Easy
Noise level:Noisy

Learning the multiplication facts with 2 as a factor can be fun and easy with dominoes.

  • Use domino doubles to demonstrate that multiplying by two is the same as adding doubles (e.g., 5 + 5 = 2 x 5, 6 + 6 = 2 x 6).
  • Ask your students create both addition and multiplication fact statements for the domino doubles.
Materials:
Dominoes

Slap Happy

Good for:Pairs, small groups
Duration:Flexible
Difficulty:Easy
Noise level:Noisy
  • Each player draws 7 cards. At each player's turn, the player looks for a matching problem and product.
  • If he or she a match, he or she grabs a spoon, and all of the other players attempt to grab the remaining spoons.
  • The player exposes the cards. If the player is correct, the player without a spoon writes an M (the first letter in MULTIPLY).
  • If the player is incorrect, the player writes an M. The cards are placed in a discard pile.
  • If, during a turn, the player does not have a match, he or she draws from the pile.

Each time a player spells MULTIPLY, the player is out of the game. The game continues until a single player remains.

Materials:
Spoons (one spoon less than the total number of players, for example, five spoons for six players)
Two sets of flash cards (PDF; first set with the answers and the second with the problems)
Teacher Tip: Use a Slap-o-Matic (from the HandsDown board game) instead of spoons.

Team Tag

Good for:Small groups, classrooms
Duration:Varies
Difficulty:Easy
Noise level:Noisy
  • Put two equal stacks of flash cards on a desk in the front of the room.
  • Divide the students in two groups.
  • Ask the students to form two single file lines facing the desk. The first student in each line should be about 10 feet from the desk.
  • When play starts, the first person in line races to the desk, takes the first card in his or her pile, displays the card to the team, announces the answer, places the card in a discard pile, and then races to tag the next person in line.
  • If the student does not know the answer or gives the wrong answer, he or she puts the card on the bottom of the pile and selects the next card. This student keeps selecting cards until he or she knows the answer to one or until five cards have been selected.
  • The two teams play simultaneously, and the first team to correctly answer all the multiplication facts in its pile wins.
Materials:
Two sets of flash cards (PDF)

Times Table Football

Good for:Small groups, classrooms
Duration:Varies
Difficulty:Hard
Noise level:Quiet
Classroom 2 passwords
  • Create a field of play using the overhead projector or chalk/white board.
  • On the side of the flash card with the answer, write the results of a football play (e.g. 25 yard pass to wide out, 3 yard run by fullback, incomplete pass, lose 5 yards due to a fumble).
  • Create about 100 plays on flash cards. Most of the plays should be good results, but some plays are errors to add an element of surprise.
  • Divide your students into two teams. Each player takes a turn answering the fact.
  • If he or she answers correctly, the play on the card occurs. If a player misses a multiplication fact, the opposing team is given a chance to answer the fact correctly.
  • If the other team answers the fact correctly, the team recovers the fumble and start with a first down.
  • Start on the 20 yard line at the beginning of the game, the beginning of the second half, and after touchdowns. On the 4th down, the team may choose to try for a 1st down, punt (40 yards), or attempt a field goal (must be at least on the 40 yard line).

You can be creative with penalties (e.g., penalties can be assessed for not paying attention when it is not your turn, excessive talking, or helping someone else).

Materials:
One white board
Four sets of flash cards (PDF)
Classroom

War

Good for:Pairs
Duration:Varies
Difficulty:Easy
Noise level:Noisy
  • Write on the board, Ace = 1, J = 0, Q = 11, K = 12.
  • Break the students into teams of 2, and ask the students to shuffle their cards.
  • Instruct the students to deal the cards into two piles and stack a pile facedown in front of each player.
  • Both students turn over their top cards at the same time. As quickly as possible, they multiply the 2 cards together, and shout the answer.
  • The student who says the correct answer first places the cards in his or her winning pile. If a tie occurs, students should continue to turn their cards until someone wins the pile.

When all of the original stack has been played, the players count their winnings. The player with the highest total wins.

Materials:
One deck of playing cards per each pair of students

What's Your Name, I Mean Number

Classroom
Good for:Classrooms
Duration:Flexible
Difficulty:Easy
Noise level:Noisy
  • Create a name tag for each student, and write a multiplication fact (e.g. 7 x 5) on the name tag, rather than his or her name.
  • Each student wears a name tag for the day. When a student wants to speak to someone, they must call him or her by the answer to their multiplication fact. (e.g. 35).
Materials:
Nametags

Classroom turns your iPad or Mac into a powerful teaching assistant, helping a teacher guide students with iPads through a lesson, see their progress, and keep them on track. With Classroom, you can easily launch the same app on every student device at the same time, or launch a different app for each group of students. Classroom helps teachers focus on teaching so students can focus on learning.

What's new in Classroom 2.3 for Mac and Classroom 3.3 for iPad

  • Create and edit classes that sync to Apple School Manager

Escape The Classroom Unblocked

Learn more about the requirements for Classroom 2.3 for Mac and the requirements for Classroom 3.3 for iPad.

Earlier versions

Learn what's new in earlier versions of Classroom for Mac and Classroom for iPad.

What's new in Classroom 2.2 for Mac

  • Access classes set up through Apple School Manager by signing into your device with a Managed Apple ID
  • Use AirPlay to project class details to Apple TV when inviting students to join a teacher-created class
  • Adjust the size of students' screens using Pinch-to-Zoom

Learn more about the requirements for Classroom 2.2 for Mac.

What's new in Classroom 2.1 for Mac

  • Teachers can now hide the current app on student devices, returning iPads to the home screen and Mac computers to Finder.
  • This update also includes bug fixes and performance improvements.

Learn more about the requirements for Classroom 2.1 for Mac.

What's new in Classroom 2.0 for Mac

  • Manage student Mac computers that use macOS Mojave 10.14.4 or later
  • Navigate to deep links in ClassKit-compatible apps

Learn more about the requirements for Classroom 2.0 for Mac.

What's new in Classroom 1.0.1 for Mac

Teachers are no longer prompted for admin credentials when students connect to admin-created class sessions.

Learn more about the requirements for Classroom 1.0.1 for Mac.

About Classroom 1.0 for Mac

Classroom is now available for the Mac and includes the same features as the iPad version.

Learn more about the requirements for Classroom 1.0 for Mac.

What's new in Classroom 3.2 for iPad

  • Access classes set up through Apple School Manager by signing into your device with a Managed Apple ID
  • Use AirPlay to project class details to Apple TV when inviting students to join a teacher-created class
  • Adjust the size of students' screens using Pinch-to-Zoom

Learn more about the requirements for Classroom 3.2 for iPad.

What's new in Classroom 3.1.1 for iPad

Classroom 2019
  • This update contains stability improvements and bug fixes.

Learn more about the requirements for Classroom 3.1.1 for iPad.

What's new in Classroom 3.1 for iPad

  • Teachers can now hide the current app on student devices, returning iPads to the home screen and Mac computers to Finder.
  • Dark Mode support
  • This update also includes bug fixes and performance improvements.

What's new in Classroom 3.0 for iPad

  • Manage student Mac computers that use macOS Mojave 10.14.4 or later
  • Navigate to deep links in ClassKit-compatible apps

What's new in Classroom 2.3.1 for iPad

  • Improved the reliability of students joining a class session.

What's new in Classroom 2.3 for iPad

  • Compatibility with iOS 12

What's new in Classroom 2.2 for iPad

  • Navigate now offers the option to Lock the student device in the chosen app.
  • New iOS restriction to require teacher consent to leave a teacher-created class from a supervised student device

What's new in Classroom 2.1 for iPad

  • When the teacher ends a class session, a new screen presents a summary of student activity timelines before returning the teacher to the class chooser.
  • Share URLs, documents, images, and more to individual students or to groups using the new drag and drop functionality in iOS 11.
  • Three new Configuration Profile restrictions allow you to set, configure, or force the 'Join Classes,' 'Lock Apps and Device,' and 'AirPlay and View Screen' settings for teacher-created classes to match the behavior of admin-created classes.

What's new in Classroom 2.0 for iPad

  • Create classes within Classroom and invite nearby students to join
  • Share documents and links to student devices via AirDrop (replaces the Classroom Share Extension)
  • Students can share documents and links with their teacher via AirDrop
  • Mute audio on student devices

What's new in Classroom 1.1.2 for iPad

  • Fixed an issue that in some cases prevented Classroom from discovering nearby student devices.

What's new in Classroom 1.1.1 for iPad

  • Improved support for passcode-protected Apple TV devices.
  • Edit a group while in Slide Over or Split View.
  • Filter apps by name in the Open App action dialog.

Learn more about the requirements for Classroom 1.1.1 for iPad.

What's new in Classroom 1.1 for iPad

  • A new Share Extension lets you send links from Safari and other apps via the Share sheet.
  • Navigate to iTunes U courses
  • Add and remove students from teacher-created groups

About Classroom 1.0 for iPad

Assign Shared iPads to students

  • Once configured, Classroom connects to nearby student devices.
  • Classroom intelligently assigns the right student to each Shared iPad based on which device the student used last time.
  • Once students are done, the teacher can easily log them out to prepare each Shared iPad for the next class.

Start, focus, or pause student work

  • Launch any app, website, or book on student devices with a tap
  • Lock devices into a single app to help students focus
  • Lock screens to pause work or refocus your class

See what your students see with Screen View

  • See an overview of all student screens at once
  • Focus on a single student screen
  • Students are informed when their screens are being viewed

Share student work on the classroom Apple TV

  • Showcase the great work your students are doing to the class
  • Use AirPlay to wirelessly present a student’s screen
  • Students are informed when their screens are being presented

Reset forgotten passwords right in the classroom

  • Reset a Managed Apple ID password without calling IT

Organize student devices using groups

  • Classroom automatically creates groups of students based on the apps they are using
  • Teachers can create groups to break students into project teams
  • Perform actions on entire groups or on individual students within groups

Great for use with both 1:1 and Shared iPad student devices

Google Classroom For Teachers

  • All actions take place over the local network only